Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Tuesday, 20 August 2013

How To Make the Best Swears for Your Book

So I know that the blog has been quite review heavy recently, so I thought it was time to mix it up and write an article that wasn’t about a specific book. But what does that leave me with? Well, quite a lot. So I sat and thought about what to write, and I settled on something to help make your world more thorough and real. Now this may not apply to everyone, so I apologise in advance if this isn’t for you. But, hopefully we can all learn something along the way!


World building. Love it or hate it, it’s definitely an important step for most science fiction and fantasy writers. You need to make sure you know how your world fits together, how all the elements work and what its limitations are. Maybe you don’t like worldbuilding and you’re a writer that just dives in and discovers things along the way, and that’s cool too. (Some people may even be very envious of you!) But I think most people like to at least have some sort of plan before we go ploughing off into the relative unknown of our stories.


Now, there’s load of aspects on world building, and the scope of it can range between genres and stories. Of course on how much you is dependent on you as the author, but if you’re writing a fantasy novel set in your version of a paleolithic Japan then there won’t be much point in mapping out the whole solar system!


Anyway, that’s not the aspect of worldbuilding I want to talk about today. Although there will be a blog post on it in the future. Today I want to talk about mythology, folklore and how that might affect phrases and colloquialism.

I think that this aspect of worldbuilding is something that can really add an extra dimension to your world and really bring your work together. They say it’s the little things, and I think they’re right (I don’t know who they are though), it’s the small things like unique swears or phrases that can really make a difference. This also means that if you’re just using phrases from the real world but you’ve taken a lot of time to build the rest of your world it can be jarring for the reader and bring them out of the experience.


Let’s take an example of how a badly inserted phrase could do this, we’ll use ‘By Jove’. And we’ll be assuming for this example that the world the characters inhabit is a completely separate world to our own. It has different continents, different gods, and magic; a fairly standard, but separate, fantasy world.


Now maybe you have a gentlemanly character and you want to keep him regal in the eyes of your readers but he’s just been surprised for whatever reason. “By Jove” would be a good way to maintain the appearance of a gentleman, if the story took place in the normal world.


But because it’s a fully fledged fantasy universe in its own right, the phrase doesn’t make sense. The phrase ‘by Jove’ essentially means ‘by God’ but is derived from the Roman god Jupiter. So if we’ve got a world where none of these gods existed then what our gentlemanly character has done is just said a random nonsense word. Hardly conduct that will keep him gentlemanly in the eyes of his peers.


So that’s one example of how a simple phrase can be jarringly out of place if you’re creating your own world. Similarly if you had a science fiction universe and someone used that phrase, if you’re using the real world as a base, how far into the future are you? Would that phrase still be used? It’s barely been a few hundred years and it’s already practically disappeared from modern use, so will it still be here in a few hundred more?


Right so that’s an example of something to look out for, there might a phrase you think nothing of putting in but it has its basis in something that you just don’t have in your universe. That said, don’t go too crazy with this, I like to think that if you’re reading a sci-fi or fantasy novel you can think of it being translated into something we can understand so I wouldn’t worry overly much.


But let’s look at an example of something you can create and hopefully give greater depth to your world.

We’re going to take the paleolithic Japan that I mentioned earlier as a random example, going through some aspects of the world we can create phrases and oaths that reflect the world the characters grew up in.


This story is going to be set at the end of the last ice age, so after a quick bit of research into the period and the area we know that Japan was connected to the mainland at this point and the general habitat would be forests and woodland for what is now Japan and tundra-like steppes for the bridge.


Paleolithic Japan, the black lines show the modern day countries


So, we have a few facts about the world our characters inhabit: There’s been a permafrost for longer than living memory; there’s deep forests in mainland; there’s wide open, almost barren, plains reaching far to the north, and they used mainly stone tools. By taking just these three facts about the world we can create a few phrases for our characters to use that will reflect the world they come from.


The permafrost can be used with regards to tenacity, stubbornness or for something that’s never going to happen, for example something like: “I’ll let you go when the ice melts!” in a similar vein to “when pigs fly.” You could use the ice and/or stone aspects for exclamations, perhaps: “Melted ice, boy! Get back here!” or “Broken stone that hurts!


These are just a couple of quick examples, but you can see how taking the aspects of the world that you have created and your characters inhabit can really add an extra dimension to your writing. It will really help to take the reader out of their world and firmly plant them into yours.


You could also use a similar technique to subtly suggest to readers that a particular character is from a different cultural background than those around him. If this strange character is using phrases and words that are strange to the people around him and alien to the setting then you can hint that the character is far travelled.


Anyway! I’m rambling now really. But hopefully from this you can see how these little touches can bring depth to your work and really hold the readers close.

I hope you’ve enjoyed this post and we shall of course be posting more in the very near future! In the meantime, good hunting!
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Friday, 21 June 2013

The Mathematics Of Magic

So how do you explain magic? Well that’s just it, isn’t it? It’s magic, it is the unexplainable, the fantastic and the absurd. But more and more magic is becoming a quantifiable thing within fiction as more heavily imposing ‘magic systems’ are written into fiction. Don’t get me wrong, I love a good magic system, but surely there’s also a point where you have to say “well, it’s magic.” So this article is going to be about the pros and cons of having a magic system.


One of the first pros for a magic system (and vice versa that this is a con for non-regulated magic) is that it stops the characters from using magic as a get out of jail free card. The reason that I say this is that without explaining how magic works to the reader, or at least showing the reader what magic can do and what it can’t do (after all, the rule is show don’t tell!), you can use it to do anything.


A nice simple example of this is where you pull the energy for magic from. If it’s not defined then it can leave the reader in suspense and make it a lot easier to surprise the reader, but that also runs the risk that the character can always stay one step ahead and away from danger.


Take for example a magic system that define (very loosely) where magic gets its energy from. In Steven Erikson’s Malazan series the magical realms called ‘warrens’ are the source of magic and a wizard can draw on them to perform magical feats. But the more you ‘open’ your warren and the longer you hold it open for the more strain it puts on the wizards. So this sets a limit on the wizard’s use of magic as to how much of a magical battering they can take. 


Similarly when we look at Brandon Sanderson’s Mistborn series magical abilities are gained by ‘burning’ certain metals. Different metals produce different effects and you’re still subject to the laws of physics. So you can’t just stand on one leg and use magic to push a house down. That house is heavy and isn’t going anywhere, you’re going in the opposite direction.


So by having a system in place whereby you can see the limits of the use of magic it means that you can’t (without having a gaping maw of a plot hole) just use magic willy-nilly to save the day. So for Malazan you can’t just keep your warren open for as long as you want to do whatever you need, you’ll get torn apart. And for Mistborn, if you run out of metal then you’re just a normal person.



Check out the artist here: http://www.threadless.com/threadless/magic-bacon/
I was seriously surprised this picture existed.
Of course there is some expectation that something will swoop down and save the day (whether you want to live up to that or not is up to you!) but this will stop you from releasing the tension with: “And with a magical WHOOSH the enemy were all turned into dandelions and our heroes were swept away on a magic carpet made of bacon to forever romp in fields of butterscotch and quaff ambrosian wine! Huzzah!” 

Okay so maybe that’s an extreme example, but you get the idea. A tangible limit to magical forces, or how magical practitioners can use those forces restricts how much they can use it as a ‘get out of jail free’ card. This doesn’t mean you can’t push those forces, and push your characters to help them get out of those situations,  but it does mean that you then have a measurable cost for that push.


Another pro along the same line as this one is that a defined magic system that is known to the reader, if used correctly, can be used to build tension in the story. For example, if you have a magic user who finds themselves behind enemy lines and vulnerable but there’s something that the readers know will negate their magic, the story becomes a lot more tense as the readers wonder how the magician will get out of their hairy situation.


However, there are cons that come with a defined magic system of course. It can be easy to get carried away in the costing of powers and place too many limitations on your magic system. Why is this such a bad thing you ask? Well, ultimately because it’s magic! Magic is supposed to need our suspension of disbelief and not have us taking a pencil and paper to try and figure out how it was done. I believe that that sense of mystery and the fantastical is part of what makes the fantasy genre so compelling. Part of that universe is something that you can’t be explained, it can be utilized and you might understand it, but it can’t be explained away and made mundane. 


I think that whether or not you want to have an in-depth system for using magic ultimately comes down to how deeply you want magic to be used by your main characters in your books. If your protagonist is a heavy magic user then it probably won’t do to have magic as a completely unexplained phenomenon in your world. That’s why the young protagonist slowly learning along with the reader is a popular model. It develops the character and explains how the universe works at the same time.


But then if you would prefer your magic users on the border, as secondary or tertiary characters then the magical forces do not need to be well defined. It could even contribute to the plot, as the protagonist desperately tries to understand these forces that are being thrown around in a manner generally detrimental to physical health. By having magic without borders, magic is left as a mystical force in the universe. Something barely understood but that is entwined with the forces of life, creation, death and destruction.


I hope that you enjoyed this blog post, and that all you wordsmiths out there are forging prose with great grace and ease!


If you have any questions don’t hesitate to send me an email at: thetemperedpen@gmail.com or take a look over at the facebook page and write a comment.


Good hunting!


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Thursday, 6 June 2013

Where To Begin?! A Quick Starters Guide To Fantasy Books

Last blog post I talked about planning your novel and a couple of methods that should make your planning more effective. So this time after we’ve done some planning we’re going to do some research (kind of).


This post is all about a beginner’s guide to fantasy. Maybe you’ve started watching Game of Thrones and want to read some similar works, or maybe the fantasy genre is something that you’ve always wanted to get into but just didn’t know where to start. Whatever the reason this post should help you decide where to begin!


So in no particular order, let’s dive into it!


Terry Pratchett's Discworld Series


I don’t think an entry talking about getting into fantasy should miss out this absolute gem of a series. Written by a genuine Knight of the Realm and Officer of the British Empire, Terry Pratchett’s Discworld series spans (currently) almost 40 novels as well as short stories, maps and books on the science of Discworld.


In short, Discworld is a number of stories where the earth is a flat disc balanced on the back of four elephants who are standing on the back a turtle flying through space. And in a way that pretty much sums it all up. Pratchett’s writing is as wonderful as it is amusing, scattered with witticisms and puns as much as a dragon’s horde is scattered with gemstones.


The Discworld series spans across many different characters across the whole Discworld, from a cowardly wizard, the leader of the City Watch and even to Death himself. So there’s something for everyone, and each of the books is easily understood if you don’t have any other experience with the series. I would recommend starting with the first book The Colour of Magic and working your way out from there, but here’s a helpful infographic to help you find which books have which characters in them.


Terry Pratchett’s Discworld provides an excellent entryway into the fantasy genre as well as a most pleasant and entertaining read for veteran.


The Dresden Files by Jim Butcher


This series is the perfect opportunity to acquaint yourself with contemporary fantasy. The series follows the character Harry Dresden, a private detective in modern day Chicago and he just happens to also be a wizard. Harry’s character is vibrant and funny and each story, whilst contributing to an overarching storyline, wraps itself up nicely if you want to just pick one up every now and again.


The stories are full of suspense, mystery and excitement (what else would you expect from a wizard P.I.?) and in every story you feel like Harry is being pushed to his limits. It’s a great series with warm characters and an excellent magic system, the story works its way up from Harry solving supernatural crimes in Chicago to fighting powerful magical beings AND solving crimes in Chicago.


A very fun series that’s easy to get into and easy to get hooked on, an excellent first adventure for those looking for contemporary fantasy.


The Mistborn Trilogy (ish) by Brandon Sanderson


You may have heard of the author Brandon Sanderson who does everything he can to disprove rumours that he is an automaton programmed to write excellent fantasy, and Mistborn does nothing to dispel that rumour.


The tagline for the first book in the series is ‘What if the Dark Lord won?’ and that’s exactly where you are at the start of the series. The evil overlord has reigned supreme for one thousand years and the world is covered in the ash from constantly erupting volcanoes. There is magic in the world in the form of Allomancy; the magic of metals. Certain people can ingest and ‘burn’ metals to release the magical energy within them, and different metals have different properties. The story opens onto Vin, a young girl who must master her Allmonatic powers and gets dragged into the plot for revolution.


The Mistborn is currently a trilogy that follows Vin, and then another book The Alloy of Law set about 300 years after the events of the original trilogy. Sanderson’s writing is thoroughly enjoyable and his ability to weave a story full of suspense, excitement and plot twists is second to none. Sanderson’s worlds are extremely well crafted and his stories work hard and fast to do them justice, and they succeed. I highly recommend this series; once you’ve dipped your toe in the proverbial waters of the Mistborn you’ll find it hard to put the book down. Definitely a must read for new and experienced readers alike.


Conan the Barbarian by Robert E Howard


The classic barbarian, Conan is thick sinewy muscle, moving with leonine grace as he dashes from
adventure to adventure. Conan first appeared in 1932 and has been at the forefront of fantasy ever since, appearing in countless adventures ranging across the written word to film and games.


Given the nature of the Conan stories a lot of them are relatively short so it’s nice and easy to dip in and out of. Although the chronology might jump around a bit, but it’s probably just a good idea to go along with it and think “Oh it’s just Conan on another one of his crazy adventures!” and apart from that there’s nothing to stop you picking a story at random and thoroughly enjoying the read through.


The prose that Robert E Howard uses in his stories is vibrant and elegant, his language easily conveys the lithe power and grace of Conan and the world springs to life from the page. It’s good old fashioned sword and sorcery adventure with something for everyone, if you don’t want to see Conan on one adventure there’s sure to be another adventure to your tastes! An excellent window into classic fantasy and a good refresher for anyone who wants a bit of a change from dark, gritty fantasy.


Magician By Raymond E Feist


The first book in the Riftwar Saga and the Riftwar Cycle, an epic story spanning across worlds, planets and time. Initially part of the Riftwar Saga trilogy, Raymond E Feist has recently finished the final book in the epic Riftwar Cycle, spanning 29 novels and more.

The orphan boy Pug is apprenticed to a master magician and as the kingdom is suddenly attacked by alien invaders, Pug and his friend Tomas are swept into the conflict and Pug’s destiny leads him through a rift to a new world.


I still remember my first reading of Magician and I remember pausing in my reading to think how wonderfully written it was and how much great fun it was to read. The writing is easy to get to grips with and the characters are vibrant and the world just as colourful, with magical races and creatures to keep you entertained. The story has some interesting twists and turns and the characters rise to their challenges but not without being tested both emotionally and physically.


A thoroughly enjoyable read and one that is sure to enthrall you from cover to cover, an excellent window into an epic cycle but is also neatly wrapped up in an initial trilogy should you wish to leave it at that.



The Kingkiller Chronicles by Patrick Rothfuss


I would not be able to permit myself to talk good fantasy books if I did not mention The Kingkiller Chronicles by Patrick Rothfuss. The novels follow a young man named Kvothe, a mysterious individual running a tavern in an out of the way village when he is happened upon by a man looking for him to tell his story, after some convincing he does just that. And so each book is a day of Kvothe telling his tale, with breaks in the first person narrative as Kvothe rests from his storytelling.


The first book is The Name of the Wind, the second is The Wise Man’s Fear and Patrick Rothfuss is currently working on the final instalment. Rothfuss’ elegant and elaborate prose will draw you into this book and the compelling story of Kvothe will keep you there. The magic within Rothfuss’ world is based on energy manipulation rather than outright magery, called ‘Sympathy’ it connects objects together and then uses energy manipulation to effect changes on the object.


The Name of the Wind is most certainly my favourite book of all time, the prose are phenomenal and you know that every word in the book has been placed there with extreme forethought and expert precision by Rothfuss.



So there you have it! My few suggestions for anyone wanting to begin reading in the fantastical world of fantasy if they’re not sure where to start! Most of these choices give you the option to read as little or as much as you like, in particular The Dresden Files and the Discworld series is perfect for jumping in and out of as you like.


If you have any other suggestions please don’t hesitate to email them in to thetemperedpen@gmail.com or send a message using the facebook page, and don’t forget to like it so you can see when we post something new!

Keep those pens poised and your words sharp!
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